background Ludii Portal
Home of the Ludii General Game System

   

Home Games Forum Downloads References Concepts Contribute Tutorials Tournaments World Map Ludemes About


 
Iterated Prisoners Dilemma

Period

Modern

Category Math

Description

The prisoner's dilemma is a standard example of a game analyzed in game theory that shows why two completely rational individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher while working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and named it "prisoner's dilemma"

Rules

The dilemma is repeated 10 times:
- If the two players are cooperating (C), they get 6 points.
- If the two players are defecting (D), they get 2 points.
- If one player is cooperating (C) and the other is defecting (D), the first one gets 0 points and the second one gets 10 points.

Author

Merrill Flood and Melvin Dresher

Creation date

1950

Ludeme Description

Iterated Prisoners Dilemma.lud

Concepts

Browse all concepts for Iterated Prisoners Dilemma here.

Reference

Wikipedia

Similar Games

Greater

Dots and Boxes

Duidoku

Diagonals

Trianon

Greater Loss

Ataxx

Paintscape

Reversi

Overflow

Identifiers

DLP.Games.1486


     Contact Us
     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council